![]() Mesh() is a class that allows a script to create, interact, and modify the mesh data to be rendered by Unity via scripting… meaning by writing code. SetMesh () using TEXCOORD0 in the place of TEXCOORD1-3. Use ‘Swap UVs’ if the blender model has its own UV map (s). This controls how closely the UV islands are packed The fourth texture coordinate set of the mesh, if present. ![]() Simply, create a new Scene, add this script to the Main Camera, and run. ProBuilder can render out a UV template that allows you to open it in an image editing program and customize your Texture for the shape you need.
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